- Numbers Between 1 And 0
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‘Between Me and The Night' is a surrealist action adventure game that walks the thin path between sanity and madness. Take on the role of a young boy and explore and interact with the mysterious house in which he lives. Between Me and The Night is a videogame developed by RainDance LX, published by Lace Games, released on 22 - 01 - 2016 It falls under the following genre categories: Adventure Action If you are looking to see if you can run Between Me and The Night on your computer, you've come to the right place. Between Me And The Night is a game that challenges some tough subjects, mental health is not something that many developers delve into. It's a shame that clumsy and vague puzzle design hold the game back. It's worth a few hours of your time if you don't mind. Between Me and the Night blends traditional adventuring with some basic platforming, but doesn’t excel in either format. My overriding emotion throughout most of the game was that of frustration: next actions are poorly indicated, the controls are clunky, and the whole experience lacks a true narrative as its emotional centre. (i) Every number coming after an even number is an odd number 12 + 1 = 13 16+1 = 17 176 + 1 = 177 216 + 1 = 217 (ii) Every number coming after an odd number is an even number 15 + 1 = 16 19 + 1 = 20 205 + 1 = 206 419 + 1 = 420. Every number having 2, 4, 6, 8 and 0 at its one’s place is divisible by 2 and hence, an even number.
Between Me And The Night is an action adventure game that explores the depths of mental health, and surrealist themes. Developed by Raindance LX , a small new development team from Portugal. Considering this is their first title, they sure have tried something a little different.
Between Me And The Night centers around a young red-headed lad that must overcome his fears in order to progress through his life. The game begins with the protagonist being sucked into a games cabinet, signalling from the very off that the game is going to be centered around the protagonist’s loose grip on reality. After playing a short mini-game inside the arcade machine, you are back within the house.
The game then sets you free, leaving you to explore and interact with the environment as you wish. From the very start, the surrealistic themes are prevalent. Parts of the house warp, items fall and there is a palpable oneiric atmosphere to your surroundings. Characters you meet are more like ghost-shaped projections rather than humans, further emphasising the protagonist’s inability to distinguish between reality and his imagination.
Between Me And The Night follows the protagonist from childhood into his twenties, touching upon the various mental health issues that are common in the different age brackets. Subjects such as bullying, loneliness, friendship and insecurity are all touched upon in the game’s deeper lore. It’s rare to see a game commit to mental health so much, with many people finding it quite an awkward subject.
The gameplay itself is point and click inspired, with players needing to piece together items and clues within the environment in order to move on. This can range to very obvious to incredibly vague sometimes. Between Me And The Night is the first game in which I’ve had to contact the developers for help on how to progress, I’d often get stuck for large periods of time without any clear way to progress. Just a few tiny nudges in the right direction would make the gameplay a little more enjoyable, and lead players to make logical conclusions rather than just trying anything to see if it works.
Aesthetically, the game is stunning. It has a very hand-drawn look about it, almost as if a child had drawn out their dreams onto a piece of paper. The art style adds perfectly to the surrealism, making monsters look like something straight out of a nightmare. The sound design is great as well, perfectly fitting the game’s themes. The same could be said of the soundtrack, as it fades in and out of gameplay, accompanying your journey into madness.
The game is pretty short, and could likely be finished in an hour or two if you didn't get incredibly stuck like I did, maybe I'm just an idiot though. I'd have loved to see a few more chapters chronicling the protagonist as he ages and deals with the various issues associated with age.
There are collectibles in the game to help pad out the length a little, you are able to collect stickers, toys, answering machine tapes and other various trinkets that all allow you to delve deeper into the world. These are a welcome side distraction, even if they do break the mood a little bit in places.
Each level also has its own monster; they are usually some normal animal or person, but they are often twisted out of recognition by the protagonist’s own anxiety. They can be a little bit annoying as you essentially have to sit around doing nothing until they disappear, although I did manage to find an item that made them leave me alone on one level.
The game currently only lets you save upon completing a chapter; you aren't able to quit mid-chapter and resume when you return. I can understand why this decision was made as it was designed to be finished in a sitting. But the game is prone to occasional crashes and glitches, meaning players must redo everything from the beginning of the chapter. It isn't game killing but it is a minor annoyance if it happens often enough.
Between Me And The Night has some really original and thought provoking moments, it’s just a shame that the vague puzzles often trip these up. I have to commend the developer for committing to mental health issues so well as it is something that isn't touched upon as much as it should be.
If you can get over the occasional crash, and awkward puzzles,Between Me And The Night is most definitely worth a few hours of your time. Just be ready to watch a few Let’s Plays if you get stuck.
Between Me and The Night(Reviewed on Windows)
This game is good, with a few negatives.
Between Me And The Night is a game that challenges some tough subjects, mental health is not something that many developers delve into. It's a shame that clumsy and vague puzzle design hold the game back. It's worth a few hours of your time if you don't mind relying on guides to help your progression.
This game was supplied by the publisher or relevant PR company for the purposes of review
A match made in heaven?
Surrealism and horror are two of my favourite things, and the fact that they go so well together makes it a crime that more games don’t combine them. Between Me and the Night is a game that does combine the two, and although it creates a good atmosphere and has some decent art direction, it stumbles on its gameplay. It’s essentially a 2D adventure game, which transforms into a poorly conceived action game for brief periods. The majority of the game takes place inside a spooky house where you play as a young boy, and things clearly aren’t as they seem. I wanted to love it, but came away feeling frustrated.
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A control scheme from hell
First of all, let’s talk about the odd control scheme. The keyboard and mouse controls were so obtuse that I didn’t understand them even during the tutorial when the game was explicitly telling me what to do. Switching to a gamepad made things a bit easier, but moving objects around is unnecessarily fiddly. You move around normally in real time, but to use an object in the environment or pick it up, you have to enter a special mode which brings up a cursor. This allows you to interact with things, but only if they’re within your close vicinity. For some reason you also have to keep the button held down while you’re moving the cursor around.
Picking an item up sends it to your inventory, but you’ve only got five slots, and even if you’ve got a slot free you can’t carry more than a few items of a certain size at a time. This is frustrating, particularly when you can pick up a good number of items in the game that are essentially red herrings. Thankfully, you can drop something from your inventory wherever you want, but if it turns out you did actually need it later, you’d better remember where you left it. Now, if you want to use an item from your inventory on something in the world, then you have to grab it in the special mode, drag it to where you want by holding down the Use button and your mouse or analogue stick. Why the decision was made to go down this road rather than just a traditional point and click interface, I don’t know. As it is, there’s just too much you have to do to perform a simple action.
Most of the gameplay revolves around solving puzzles in an adventure game style. And, as with most games of this style, it will often devolve into a laborious hunt for the exact item you need for the situation. It can be even worse here, as you are very rarely given pointers for what actually needs to be done. At one point clues dried up completely, so I ended up performing tasks that seemed to be doing something, but didn’t seem to actually progressing anything. The game is split into chapters, and they can get pretty long if you don’t know what you’re doing. In most games, if you get stuck, you can just quit and come back later. Bizarrely, Between Me and the Night doesn’t have a save system, and if you quit the game, you go all the way back to the start of the chapter.
In purgatory
Between Me and the Night’s style saves it somewhat. Visually it’s a fairly colourful, papercraft world, and although it’s 2D, there’s some depth to it. You can move furniture around and climb up on it to reach higher places, or you’ll reveal objects that are hidden behind others. The character designs are good, the protagonist with his shaggy red hair, shorts, and t-shirt, and his seemingly absent family cast shadowy figures as he explores the house. There’s also a fairly quick day / night cycle, which changes the look and feel of the house drastically in the few minutes that separate each time of the day. Lights will be turned on and off, and a dark creature stalks the hallways that you’ll have to avoid for fear of being sent back to your bedroom.
This enemy is a pretty scary the first time you encounter him, but as soon as you realise he’s pretty easy to outrun and outsmart, and that all you’ll really lose is time if he catches you, he becomes more of a nuisance than a threat. You’ll be able to hear him nearby as you move between rooms, but he seems unable to move between them himself. So if you spot him, all you have to do is run to the nearest door and go through it. Then you’ll simply tap your foot and wait impatiently for the sun to rise and for him to blink out of existence. There are other dangers you’ll encounter, and the more surreal ones of these are the most interesting part of the game, but they’re fairly few and far between.
No sign of paradise
Between Me And The Night 1 07
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In the end, it’s just some weird design decisions and the abstract nature of a surrealist game mixed with the obtuse nature of classic adventure games that let![Between Me And The Night 1 0 Between Me And The Night 1 0](https://video-images.vice.com/articles/58f7dc35c942bb4449e2a756/lede/1493305404817-emerson.jpeg?crop=1xw:0.5598xh;0xw,0xh&resize=1200:*)